Dhruva Interactive - Wikipedia, the free encyclopedia. Dhruva Interactive,[1] founded in 1. K. Rajesh, is a game development company in India, providing game development[2] and art production services to the global gaming industry.[3] which include various platforms and genres across consoles on social/casual and mobile devices in serving marquee global clients - big and small.[4][5][6]Games developed[edit]Services[edit]Art services[edit]The Art Studio offers a range of services including concept art, animation, asset creation, in- game integration and level building for console, game art outsourcing, casual/social and mobile.[7] Over the past 1. Dhruva has outsourced art to over 1. Dhruva Interactive worked on over 7. Dhruva has completed content creation for 1.
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F2. P titles apart from premium mobile titles. Dhruva is one of the leading art outsourcing companies that has 3.
D art, 2. D art and animations for games targeted for mobile/handhelds and web. Game development services[edit]Dhruva Interactive is the oldest game development company dates back to 1.
N6. 4 game – Mission Impossible to PC. Dhruva provides end- to- end game client and server development services for mobile phones, tablets and PCs that run on IOS, Android or Windows. The games are built using industry standard middleware like Unity. D & Unreal to provide fully native implementations. The Game Studio is experienced in dealing with the specific issues that appear when optimizing performance, memory usage and other aspects of HTML5/Web implementation on desktop and mobile devices. Dhruva also provides applied game services to companies and public institutions aiming to deploy game technology and design for more serious applications. The Game Studio also provides porting services that enable clients to access audiences on previously unavailable devices.
Porting includes platform specific adaptation of the interaction as well as cross- technology ports where existing games are taken and modernize or convert them from one middleware technology or platform to another. History[edit]In an interview with Thomas L. Friedman, K. Rajesh said he started the game development company as a one- person operation, on March 1. Dhruva Interactive was founded in 1. K Rajesh Rao to develop and publish games across various platforms. Dhruva signed up for Intel’s Technology Access Program to build a 3.
D video game engine cum demo optimized for the Pentium II/AGP platform (which was the latest processor at that time) - becoming the first games company in India. This R& D development enabled Dhruva showcase its capabilities to worldwide publishers, resulting in[1. Infogrames to make the PC version of the hit game, Mission Impossible, based on the Hollywood blockbuster.[1.
Getting Started with XNA Game Studio Starter Kit: Platformer. The Platformer Starter Kit is a near-complete, self-contained game solution that includes both game code and game assets. The game is a standard 2D platformer with levels, enemies, and collectable gems..
The Racing Game Starter Kit is a complete XNA Game Studio Express game..
. This was a starter kit offered from the Microsoft XNA Creator's Club. see what it's like so we can make a decision on what game to start with. 5 Responses to “XNA RPG Starter Kit”. You have to remember different people have different motivations. Some people, like those modifying the starter kit, just want to make a game. There is nothing wrong with either approach..
Thunder. Dome: The first 1. Direct 3. D based game engine aimed at the mass market graphics. Mission: Impossible: On November 2.
Contract with Infogrames (now Atari) to develop the PC version of the game based on the Hollywood blockbuster.[1. Dhruva was the first games developer from India to work on a major international game title. Dhruva Interactive created broadband educational content. Eric Mottet, Co- founder and worldwide head of games development at Infogrames takes an equity position in Dhruva. Saloon: A demo game, set in the American wild west showcased a revamped version of the Thunder.
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I have been working on new XNA RPG tutorials. The problem is that I've been having to back track and fix things that I probably shouldn't have done in the first . I have not seen too many other people use the starter kit for a completed game.matter of fact I do not see any but I did find this which is quite awesome. agreed and I have noticed with XNA nearly anything you build is large in filesize and currently the compiler compiles and loads everything first.. Dhruva Interactive, founded in 1997 by K. Rajesh, is a game development company in India. The Game Studio is experienced in dealing with the specific issues that appear when optimizing performance, memory. XNA RPG Starter Kit: Microsoft chose Dhruva for the development of an XNA Game Studio Starter Kit.
Drome engine.[1. 3]Dhruva signed on by publishers Infogrames Melbourne House and Codemasters (UK). Partnered with Infogrames, Australia in the development of one of the PC based games – Geoff Crammond. Grand Prix 4. TOCA Race Driver: Became the first Indian company to have developed content for the PS2 console by contributing to the development of Codemasters' hit title which went on to becoming a racing franchise on the PS2.
Dhruva launched its web- based games business. Web- based games included Hopper Menace, Santa's Night Out, Shootappan, and Snowballin' Willy.
Kaun Banega Crorepati (KBC): Built this web- based game for the Star TV network."I'll be back Rich": Developed and published India's first web based 3. D game based on Wild Tangent's browser based 3. D game engine. Mission: Impossible Operation Surma: Partnered with Infogrames for the development of the content for PS2, Xbox, and PC platforms for the game based on the Hollywood blockbuster.
Terminator 3 – Rise of the Machines: Partnered with Infogrames for the development of the content for PS2, Xbox, and PC platforms for the game based on the Hollywood blockbuster. Microsoft Train Simulator II: Partnered with Kuju Entertainment for the development of content for Microsoft’s key title. Forza Motorsport: Microsoft enrolls Dhruva to work on its #1 Racing Franchise for the Xbox. Dhruva is the first such game development partner from India.
TOCA Race Driver 2: Partnered with Codemasters on content development for the sequel to TOCA Race Driver. Dhruva Interactive launched its Mobile Games Division, focusing on developing and publishing key mobile games. Dhruva partnered with Nokia to launch Copter, Ace Tennis, Carry on Bunny, Snowballin' Willy in the APAC region.
Ace Tennis: Utilizing a robust tennis engine, developed in- house, Ace Tennis was the launch title for the new Nokia Series 4. APAC region in 2. Dhruva Interactive expanded on its portfolio of mobile games published across major operators worldwide. Pat Cash Tennis: Based on Dhruva Interactive's Tennis Engine and collaboration with Kuju Wireless (as worldwide publisher) and Player One (the Pat Cash licensee), Pat Cash Tennis was one of the world's first mobile multiplayer games. The title Reached #1 on the charts in the UK, carried by networks such as Vodafone, T- Mobile and O2; Top 1.
Australia.[1. 4]Game. Tantra Multi- Player 3. D Gaming platform: Launched the gaming platform with title, Pool on the Net, ver 1.
Showcased at FICCI Frames 2. Charlie Chaplin: Dhruva secured the worldwide mobile rights to publish games based on Charlie Chaplin. Asterix & Obelix XXL 2 Mission: Las Vegum: for PS2 and PC developed for Etranges Libellules (ELB), France. Dhruva created content for one entire level of this game which involved design of assets, creation and testing. The successful accomplishment proved Dhruva's ability to handle complex art styles. Dhruva launched 3 games on a worldwide level.
Two of the titles hit #1 positions in key western markets operators such as Vodafone, T- Mobile and Telefonica (O2). Maria Sharapova Tennis: Using an updated version of the tennis engine used in Pat Cash, Maria Sharapova was published through I- Play (Digital Bridges) worldwide.[1. Maria Sharapova Tennis received reviews scores of 8/1. Midlet Review,[1. Mobile Game FAQ Review,[1. Gamespot.[1. 9]Phil Taylor Darts: Published through Player One in the UK and debuted #1 on the Vodafone UK charts.[2. Slyder: Through a co- development deal with Sandlot Games, one of the top Casual Game publishers, Slyder was released worldwide; published through Mobiliss in USA and I- Play in other regions.
The game was immensely success and continues to be popular even today.[2. Project Gotham Racing 3; Partnered with Bizarre Creations for content creation; PRG- 3 was the launch title for the Xbox 3.
Microsoft. Battlefield: Modern Combat: Partnered with Electronic Arts for creating environments for this game. AND 1 Streetball: Partnered with Ubisoft for creating content. TOCA Race Driver 3: Partnered with Codemasters for the third release after having contributed to the successful past two releases.
Cricinfo Genie: Partnering with Cricinfo, the world's leading cricket website, Dhruva built and published an innovative product aimed at the cricket- crazy Indian.[2. The application allowed users to watch Cricket matches LIVE on their mobile phone, using simulated animations to showcase the action. Cricinfo Genie involved the design and creation of a back- end system which ensured real time information transfer of the on- field actions and involved the setup of a dedicated country- wide server infrastructure. The game simulation engine required 2. The Cricinfo Genie application had a record 5. Additional key features included detailed score cards, the latest cricket news, statistics on players & records, schedules and results, highlights of the ongoing games, sharing features, and broad mass market handset support (low and high end).
Forza Motorsport 2: Partnering with Microsoft Game Studios, Dhruva was one of the main content creation partner for making vehicle art assets for the game. Project Gotham Racing 4: Building off of the past success with Bizarre Creations on PGR3, Dhruva was chosen to provide art assets for a number of city racing environments for the next game, PGR4. Building on the success of the Multiplayer Connected games and the oncoming Cricket World Cup 0.
Dhruva once again partnered with Cricinfo, to develop 3 distinct cricket based Multiplayer Connected mobile games. Cricinfo Genie v. The 2nd version of the game first released in 2. User Interface and back- end gaming engine making it even more interactive and "addictive". In addition it had features of prizes, built- in quizzes, lobby features, and an improved simulation engine. Cricinfo Trivia Champ: The first multi- player connected mobile cricket trivia game tagged to contests and prizes.[2.
Classroom Cricket: A Multiplayer Connected Game based on "book cricket". The game was held in a classroom environment. The students played book cricket while trying to avoid being caught by the lecturing teacher.
Need for Speed: Pro. Street: Partnered with EA's Black Box Studio for content creation on NFS Pro. Street. Colin Mc. Rae Di. RT: Partnered with Codemasters for creating vehicles and environments for Di. RT, which has gone on to becoming a rally franchise. XNA RPG Starter Kit: Microsoft chose Dhruva for the development of an XNA Game Studio Starter Kit.[2. Dhruva built the starter kit with a Role Playing Game (RPG).
The title was aimed at teaching developers how to make a 2. D tile- based RPG.
Xbox LIVE Indie Games - role- playing game. Description: The Role- Playing Game sample is a complete game, ready to compile and run. You're free to use its source code as the basis for your own XNA Game Studio game projects, and to share your work with others. Sample Overview. This sample contains a two- dimensional role- playing game that uses a tile engine.
The game comes complete with character classes, multiple party members, items, and quests. It also features a turn- based combat engine with a side- on presentation with animated characters and effects. Additionally, all game data are exposed in XML files, making it easy to write your own quests, create your own towns, or even write your own storyline. All gameplay content is loaded into the Content Pipeline by using XML, making it easy to add, replace or modify assets you want in your own role- playing game. All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms- PL).Â.